Necromancer, Common:

# Encountered: 1-D4 -2 per 2 players (minimum of 1 encountered).
Attacks per turn: 1 See: "Common Necromancer".
Attack types / Damage per successful attack: Spell: "Life Syphon" / 2-D6 (heals Common Necromancer ½ damage caused (rounded up).

D20 roll needed to have Gold / # of gold coins found: 17+ / 1-D6
D20 roll needed to have Silver / # of silver coins: 16+ / 2-D6
D20 roll needed to have Treasure / # of treasure items found: 17+ / 1-D4

Defense: 11
Experience: 13 See: "Special" (Scorn Necromancer).
Life-points: 26
Offense: 0
Region: Forest Wilderlands.

Special:
Skeletal Slave: On the first turn, the Common Necromancer will summon a Skeleton to fight foes. If the Skeleton is defeated, it will summon another the turn after it is destroyed. Summoning a Skeleton requires the Common Necromancer's full turn.

Scorn Necromancer: There will be a 25% chance this will be a Scorn Necromancer, able to summon a Skeletal Slave every 3 turns (as a bonus spell cast). The Scorn Necromancer is worth 26 experience-points. If slain, it will rise again as a Zombie Necromancer and attack (it is worth an additional 30 experience). If the Zombie Necromancer is slain, it will be permanently destroyed.